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| Liège (Belgium) in 1730

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This is a project I did with a team of three at a studio where I worked. The trailer below the pictures is being shown at the central train station in Liege Guillemin as part of an exhibition.

The project was made with Unreal Engine 4 and is modeled after Liege, Belgium.

I was the lead artist on the team, so I made most of the models, all the materials, level building, lighting and upgrades, like the volumetric clouds (TrueSky plugin).

Yves Infantino was the team leader and participated in it by making some of the models and all the VFX.

Minh-Hieu Nguyen was the 3D artist on the team who made a few of the models and all of the textures.

This project was done in 2 months. The map is veeeeeery big so it was difficult to keep a high standard of quality throughout, but I think we kept this standard.

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| Trailer

| Software used

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