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| Liège (Belgium) in 1730

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This is a project I did with a team of three at a studio where I worked. The trailer below the pictures is being shown at the central train station in Liege Guillemin as part of an exhibition.

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The project was made with Unreal Engine 4 and is modeled after Liege, Belgium.

I was the lead artist on the team, so I made most of the models, all the materials, level building, lighting and upgrades, like the volumetric clouds (TrueSky plugin).

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Yves Infantino was the team leader and participated in it by making some of the models and all the VFX.

Minh-Hieu Nguyen was the 3D artist on the team who made a few of the models and all of the textures.

This project was done in 2 months. The map is veeeeeery big so it was difficult to keep a high standard of quality throughout, but I think we kept this standard.

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| Trailer

| Software used

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